Project Purpose:
To transform learning classrooms to virtual environments with HoloLens headsets
The Results:
- Successfully utilized Microsoft HoloLens 3 to digitally transform learning from a physical classroom to a flexible on-demand virtual environment.
- Supported the Joint Education, Training, and Exercises subdivision, Education and Individual Training Branch, and the Joint Education and Training Division, Education Branch, respectively.
- Provided blended learning, and highly interactive, engaging learning solutions using all media, including Interactive Multimedia Instruction, Instructor-led Training, social media solutions, serious games, and immersive/simulation environments.